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Josh
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PostSubject: Cod 4 Map and building names   Mon May 03, 2010 6:08 pm

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Zipps

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PostSubject: Re: Cod 4 Map and building names   Sat Jun 26, 2010 4:12 am

i have a slight update regarding scrim tactics here, if you know your tactics, you can easily win from people with a higher skill. I'll do one for crash now, my favourite promod map Razz. I'll do one for strike, vacant, crossfire later.


These are the basic spots on crash, you can use these to call out Razz The slope and sheet spot is better known as 'A garden'.


Attack side: the 2 smg guys, should rush to A, rushing means: not throwing any nades. One smg has to throw a smoke on dumpster tho. One ak guy should go blue house, and watch for eventual mid rusher, or B alley rushers. The other ak guy can go broken wall or fridge. The scope should try to take the other scope out, wich mostly is at B alley, if there is no one there, scope has to either go: broken wall or blue house. If the smg's are fast in A, one ak guy can move up to green car, and the rest can move up also. This was it for the attack side Razz


Defense side: One ak guy should go dumpster, and one smg guy rushes A, he should throw a nade in bottom A, to prevent the enemy of getting in fast. The picture isn't right, but i'm too lazy to edit it. The other ak guy should go link, or hardware. Scope goes B alley, to take out the enemy scope. Or he can go sandbags, and possibly after that, glitch! One smg guy remains, he can either rush mid, B alley, or also rush A.

Here is a nade vid for crash:
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MOTHER FUCKING N3r0?
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PostSubject: Re: Cod 4 Map and building names   Sat Jun 26, 2010 11:35 am

AWESOME JOB ZIP Very Happy
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Zipps

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PostSubject: Re: Cod 4 Map and building names   Sat Jun 26, 2010 12:06 pm

Strike:

Here is the overview again, with the basic spots, use these to call out.



Attack side: this is the most basic tactic, what works a little better, is that the ak guy going flower, goes to midshops, and that the smg guy going midshop, just rushes A like the other smg. On strike it's really important, like on most maps, to get in A fast, before the enemy team can set up there. You shall see, it's really hard to get in A when it's well defended. The job of the scope, is just to try to take out the enemy scope, when this succeeds, or he can't find the enemy scope, just go to coffee or overview.


Defense side: like on the attack side, it's important to get in A. To take tactical positions before the attack guys come running in. There is not a lot of time for this, but the basisc are: one smg should take care of the main entrance, and the other of coffee. One ak guy should go garage, sometimes, the attacking scope will prevent this, if this happens a lot, the ak guy should go in A also, and wait behind the dumpsters, or stay at the bomb side. If one ak guy goes B shops or flower, this can easily prevent a B rush. He calls out the rush when he seas it, and the rest of the team can flank the opponents. As last, the scope: if you can do the glitch jump, do it, it's one of the best scope spots there is, otherwise go on the stair of the B sniperhouse. When they rushed into A, you can just stay in the sniperhouse, and watch statue/coffee.

Here is again a vid showing the nades:
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Jim
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PostSubject: Re: Cod 4 Map and building names   Sat Jun 26, 2010 12:19 pm

Very nice work Zippo! bravo goodpost
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Thomas
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PostSubject: Re: Cod 4 Map and building names   Sat Jun 26, 2010 1:34 pm

Thanks Zippo! People with bad computers (like me) Rolling Eyes need all the help they can get.
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Kedz is the god of [EW]
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PostSubject: Re: Cod 4 Map and building names   Sat Jun 26, 2010 1:37 pm

Thomas wrote:
Thanks Zippo! People with bad computers (like me) Rolling Eyes need all the help they can get.

you mean people with macs? >=O (thanks zippo)

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Zipps

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PostSubject: Re: Cod 4 Map and building names   Sat Jun 26, 2010 1:45 pm

Get a good fps config, you'll lose some eye candy, but more performance Razz
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Thomas
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PostSubject: Re: Cod 4 Map and building names   Sat Jun 26, 2010 4:03 pm

Zipps wrote:
Get a good fps config, you'll lose some eye candy, but more performance Razz

Tom gave me a config, but it's still bad. Sad
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Zipps

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PostSubject: Re: Cod 4 Map and building names   Sun Jun 27, 2010 4:04 am

could you post your pc specs?
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SWG
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PostSubject: Re: Cod 4 Map and building names   Sun Jun 27, 2010 12:43 pm

He doesn't know how, I'll have to help him after I get back to my comp.
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Thomas
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PostSubject: Re: Cod 4 Map and building names   Sun Jun 27, 2010 3:17 pm

SWG dresses me as well, and feeds me.
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PostSubject: Re: Cod 4 Map and building names   Sun Jun 27, 2010 3:37 pm

Thomas wrote:
SWG dresses me as well, and feeds me.

run dxdiag..... not that hard

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Rogue

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PostSubject: Re: Cod 4 Map and building names   Sun Jun 27, 2010 9:52 pm

Zip those are epic nade vids, im officaly scared of you now o.o
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SWG
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PostSubject: Re: Cod 4 Map and building names   Mon Jun 28, 2010 10:47 pm

Thomas wrote:
SWG dresses me as well, and feeds me.

You said you wouldn't tell anyone about that!
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Zipps

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PostSubject: Re: Cod 4 Map and building names   Tue Jun 29, 2010 3:15 am

Rogue wrote:
Zip those are epic nade vids, im officaly scared of you now o.o

I'm to retarded to use them myself tho Razz
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bpwnes
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PostSubject: Re: Cod 4 Map and building names   Thu Jul 01, 2010 2:19 pm

I'd like to see more things like what Zipps posted about stike... studying
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Zipps

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PostSubject: Re: Cod 4 Map and building names   Thu Jul 01, 2010 2:34 pm

i'm doing more when i'm not in a lazy mood
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